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Invasion

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This project was the combination of two projects from my level design courses. It combines a stealth section, cut scene and a puzzle segment.

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The stealth segment has you sneaking around a decimated office space. You must avoid the patrolling demon while trying to escape. After escaping the area and jumping across to the next building, the player will find themselves in a locked room.

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This is the puzzle part of the level. Using the marked panels, the player must guide a small robot to the three red end points.

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After the robot reaches the final point, a cut scene is triggered. The demon suddenly appears behind the player, causing the player character to stumble and fall over as the demon approaches them.

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