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While working at High Voltage Software in New Orleans, I was part of the team assisting Epic with co developing Fortnite. This lead to many learning opportunities, using C++, UEFN/Verse and advancing my knowledge of Blueprint scripting.
In my time working on Fortnite, I've been able to apply my tech design skills for use with large-scale multiplayer gameplay, and systems work that supported live events and user generated content.
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